Wednesday, March 4, 2015
Synaptic Sugar 13
Long time no update! I've been working on a lot of other stuff, but these are the eight "2D" relics in our game. You can find them in hidden treasure boxes.
Monday, January 26, 2015
Synaptic Sugar 12
New Semester, new art!
Week 1: Updated lichen concept, created more core "feel" sketches, and a mossy item.
Week 2: Skybox, Cloud Cylinder, concepts for large boxes, a large platform, and a vine decal.
Week 3: Nailed down the color for the "big door," concept for a platform that can fold open, concept for a shatterable wall and a small "coin" collectable, and finally some modular walls to make large areas more interesting.
Week 4: ...is just starting but I did some concepts for a turret today and I textured the "Relic Box" prop.
Monday, December 22, 2014
Friday, December 19, 2014
Tuesday, December 16, 2014
Friday, December 5, 2014
Synaptic Sugar 11
Things that I modeled or textured for our game. This isn't everything, but it's most of them. Anything not credited was done by me.
Bugs designed by Alex Ginter, modeled by Lance Mannbach and Jenalle Nordgren.
Door designed by me, modeled by Lance.
Untextured checkpoint was designed by Carlos Ortega and modeled by me.
Heiroglyph design by Alex.
Modeled by Lance.
Mushroom models by Lance.
Thursday, November 27, 2014
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