Pages

Wednesday, March 4, 2015

Synaptic Sugar 13

Long time no update! I've been working on a lot of other stuff, but these are the eight "2D" relics in our game. You can find them in hidden treasure boxes.


 



Monday, January 26, 2015

Synaptic Sugar 12

New Semester, new art!

Week 1: Updated lichen concept, created more core "feel" sketches, and a mossy item.

 

  


Week 2: Skybox, Cloud Cylinder, concepts for large boxes, a large platform, and a vine decal.

 




Week 3: Nailed down the color for the "big door," concept for a platform that can fold open, concept for a shatterable wall and a small "coin" collectable, and finally some modular walls to make large areas more interesting.





Week 4: ...is just starting but I did some concepts for a turret today and I textured the "Relic Box" prop.


Monday, December 22, 2014

Friday, December 19, 2014

Tuesday, December 16, 2014

Friday, December 5, 2014

Synaptic Sugar 11

Things that I modeled or textured for our game. This isn't everything, but it's most of them. Anything not credited was done by me.


Bugs designed by Alex Ginter, modeled by Lance Mannbach and Jenalle Nordgren.


Door designed by me, modeled by Lance.


Untextured checkpoint was designed by Carlos Ortega and modeled by me.


Heiroglyph design by Alex.


Modeled by Lance.


Mushroom models by Lance.

Thursday, November 27, 2014

Giant Scotty

All done!


About 30x bigger and 100% more rideable than my actual dog.