All done. Still just a cleaned-up phone photo, sorry.
Monday, December 22, 2014
Friday, December 19, 2014
Tuesday, December 16, 2014
Friday, December 5, 2014
Synaptic Sugar 11
Things that I modeled or textured for our game. This isn't everything, but it's most of them. Anything not credited was done by me.
Bugs designed by Alex Ginter, modeled by Lance Mannbach and Jenalle Nordgren.
Door designed by me, modeled by Lance.
Untextured checkpoint was designed by Carlos Ortega and modeled by me.
Heiroglyph design by Alex.
Modeled by Lance.
Mushroom models by Lance.
Thursday, November 27, 2014
Friday, November 21, 2014
Giant Scotty WIP
This is my dog, basically. It's not done yet but I like the way the leaves look before they're shaded in so I'm posting this because I might use that style in a future picture.
Thursday, November 20, 2014
Synaptic Sugar 10
New concept stuff, as usual!
I have done quite a few models for the game but I haven't rendered most of them out yet (I'll do a big batch at the end of the semester). I happened to have rendered this one, though, so here it is. I admit it's pretty simple, but I like how it turned out.
Wednesday, November 5, 2014
Synaptic Sugar 9
Some new stuff! Pre-Alpha milestone is this Friday! I've been doing a bunch of 3D models but I'll do nice renders of those later.
Thursday, October 23, 2014
Wednesday, October 22, 2014
Synaptic Sugar 7
Concept painting for our vertical slice~
Sketch of the room
AWFUL COLOR COMP EW
Better color comp and AO painting pass (not a 3D model)
First pass of final color/texture
Added better atmosphere and a vent to draw the eye better.
Tuesday, October 21, 2014
Tuesday, October 14, 2014
Saturday, October 11, 2014
Team Odyssey 5
Hey there's a lot of new stuff! I modeled and textured those cool fungus things and I drew the concepts for all those other things.
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