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Monday, December 22, 2014

Friday, December 19, 2014

Tuesday, December 16, 2014

Friday, December 5, 2014

Synaptic Sugar 11

Things that I modeled or textured for our game. This isn't everything, but it's most of them. Anything not credited was done by me.


Bugs designed by Alex Ginter, modeled by Lance Mannbach and Jenalle Nordgren.


Door designed by me, modeled by Lance.


Untextured checkpoint was designed by Carlos Ortega and modeled by me.


Heiroglyph design by Alex.


Modeled by Lance.


Mushroom models by Lance.

Thursday, November 27, 2014

Giant Scotty

All done!


About 30x bigger and 100% more rideable than my actual dog.

Friday, November 21, 2014

Giant Scotty WIP

This is my dog, basically. It's not done yet but I like the way the leaves look before they're shaded in so I'm posting this because I might use that style in a future picture.


Thursday, November 20, 2014

Synaptic Sugar 10

New concept stuff, as usual!

 




I have done quite a few models for the game but I haven't rendered most of them out yet (I'll do a big batch at the end of the semester). I happened to have rendered this one, though, so here it is. I admit it's pretty simple, but I like how it turned out.


 

 

Wednesday, November 5, 2014

Synaptic Sugar 9

Some new stuff! Pre-Alpha milestone is this Friday! I've been doing a bunch of 3D models but I'll do nice renders of those later.






Wednesday, October 22, 2014

Synaptic Sugar 7

Concept painting for our vertical slice~

Sketch of the room


AWFUL COLOR COMP EW


Better color comp and AO painting pass (not a 3D model)


First pass of final color/texture


Added better atmosphere and a vent to draw the eye better.




Tuesday, October 14, 2014

Saturday, October 11, 2014

Team Odyssey 5

Hey there's a lot of new stuff! I modeled and textured those cool fungus things and I drew the concepts for all those other things.